Prediction Princess Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Impcantation Candoll
R Rarity
Impcantation Candoll
R Rarity
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

R Rarity
Impcantation Talismandra
R Rarity
Impcantation Talismandra
R Rarity
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

R Rarity
Manju of the Ten Thousand Hands
R Rarity
Manju of the Ten Thousand Hands
R Rarity
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

 Rarity
Cyber Jar
 Rarity
Cyber Jar
 Rarity
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

R Rarity
Des Koala
R Rarity
Des Koala
R Rarity
Des Koala
DARK 3
Des Koala
  • ATK:

  • 1100

  • DEF:

  • 1800


FLIP: Inflict 400 damage to your opponent for each card in their hand.

N Rarity
Guard Dog
N Rarity
Guard Dog
N Rarity
Guard Dog
EARTH 3
Guard Dog
  • ATK:

  • 1500

  • DEF:

  • 500


FLIP: Your opponent cannot Special Summon for the rest of this turn.

 Rarity
Morphing Jar #2
 Rarity
Morphing Jar #2
 Rarity
Morphing Jar #2
EARTH 3
Morphing Jar #2
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.

N Rarity
Prediction Princess Bibliomuse
N Rarity
Prediction Princess Bibliomuse
N Rarity
Prediction Princess Bibliomuse
EARTH 9
Prediction Princess Bibliomuse
  • ATK:

  • 2500

  • DEF:

  • 2500


FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

N Rarity
Whirlwind Weasel
N Rarity
Whirlwind Weasel
N Rarity
Whirlwind Weasel
WIND 3
Whirlwind Weasel
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.

SR Rarity
Impcantation Chalislime
SR Rarity
Impcantation Chalislime
SR Rarity
Impcantation Chalislime
DARK 7
Impcantation Chalislime
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.

UR Rarity
Prediction Princess Tarotrei
UR Rarity
Prediction Princess Tarotrei
UR Rarity
Prediction Princess Tarotrei
LIGHT 9
Prediction Princess Tarotrei
  • ATK:

  • 2700

  • DEF:

  • 1200


You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

UR Rarity
Prediction Princess Tarotreith
UR Rarity
Prediction Princess Tarotreith
UR Rarity
Prediction Princess Tarotreith
DARK 9
Prediction Princess Tarotreith
  • ATK:

  • 1200

  • DEF:

  • 2700


You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Buten
N Rarity
Buten
N Rarity
Buten
LIGHT 1
Buten
  • ATK:

  • 200

  • DEF:

  • 300


During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.

UR Rarity
Diviner of the Herald
UR Rarity
Diviner of the Herald
UR Rarity
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.

SR Rarity
Pre-Preparation of Rites
SR Rarity
Pre-Preparation of Rites
SR Rarity
Pre-Preparation of Rites
Spell Normal
Pre-Preparation of Rites

    Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

    N Rarity
    Prediction Ritual
    N Rarity
    Prediction Ritual
    N Rarity
    Prediction Ritual
    Spell Normal
    Prediction Ritual

      This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.

      R Rarity
      Underworld Ritual of Prediction
      R Rarity
      Underworld Ritual of Prediction
      R Rarity
      Underworld Ritual of Prediction
      Spell Normal
      Underworld Ritual of Prediction

        This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.

        SR Rarity
        All-Out Attacks
        SR Rarity
        All-Out Attacks
        SR Rarity
        All-Out Attacks
        Trap Continuous
        All-Out Attacks

          If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.

          Extra Deck

          UR Rarity
          Elder Entity N'tss
          UR Rarity
          Elder Entity N'tss
          UR Rarity
          Elder Entity N'tss
          LIGHT 4
          Elder Entity N'tss
          • ATK:

          • 2500

          • DEF:

          • 1200


          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

          UR Rarity
          Accesscode Talker
          UR Rarity
          Accesscode Talker
          UR Rarity
          Accesscode Talker
          DARK
          Accesscode Talker
          • ATK:

          • 2300

          • LINK-4

          Link Arrow:

          Top

          Left

          Right

          Bottom


          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



          Tag(s):

          R Rarity
          Cross-Sheep
          R Rarity
          Cross-Sheep
          R Rarity
          Cross-Sheep
          EARTH
          Cross-Sheep
          • ATK:

          • 700

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

          SR Rarity
          Dyna Mondo
          SR Rarity
          Dyna Mondo
          SR Rarity
          Dyna Mondo
          EARTH
          Dyna Mondo
          • ATK:

          • 2200

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.

          UR Rarity
          I:P Masquerena
          UR Rarity
          I:P Masquerena
          UR Rarity
          I:P Masquerena
          DARK
          I:P Masquerena
          • ATK:

          • 800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Right

          Bottom


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

          UR Rarity
          S:P Little Knight
          UR Rarity
          S:P Little Knight
          UR Rarity
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          UR Rarity
          Baronne de Fleur
          UR Rarity
          Baronne de Fleur
          UR Rarity
          Baronne de Fleur
          WIND 10
          Baronne de Fleur
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

          SR Rarity
          Herald of the Arc Light
          SR Rarity
          Herald of the Arc Light
          SR Rarity
          Herald of the Arc Light
          LIGHT 4
          Herald of the Arc Light
          • ATK:

          • 600

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

          SR Rarity
          Infinitrack Earth Slicer
          SR Rarity
          Infinitrack Earth Slicer
          SR Rarity
          Infinitrack Earth Slicer
          EARTH
          Infinitrack Earth Slicer
          • ATK:

          • 3100

          • DEF:

          • 2100


          2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

          R Rarity
          Number 75: Bamboozling Gossip Shadow
          R Rarity
          Number 75: Bamboozling Gossip Shadow
          R Rarity
          Number 75: Bamboozling Gossip Shadow
          WIND
          Number 75: Bamboozling Gossip Shadow
          • ATK:

          • 1000

          • DEF:

          • 2600


          2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.

          SR Rarity
          Phantom Fortress Enterblathnir
          SR Rarity
          Phantom Fortress Enterblathnir
          SR Rarity
          Phantom Fortress Enterblathnir
          WIND
          Phantom Fortress Enterblathnir
          • ATK:

          • 2900

          • DEF:

          • 2500


          2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.

          SR Rarity
          Sacred Tree Beast, Hyperyton
          SR Rarity
          Sacred Tree Beast, Hyperyton
          SR Rarity
          Sacred Tree Beast, Hyperyton
          EARTH
          Sacred Tree Beast, Hyperyton
          • ATK:

          • 2600

          • DEF:

          • 1900


          2 Level 9 monsters During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.

          Need 22 UR

          UR Rarity
          Greed Jar1 card
          UR Rarity
          Meizen the Battle Ninja1 card
           Rarity
          The Unstoppable Exodia Incarnate1 card
          UR Rarity
          Black Luster Soldier - Soldier of Chaos1 card
          UR Rarity
          Borrelcode Dragon1 card
          UR Rarity
          Topologic Zeroboros1 card
          UR Rarity
          Prediction Princess Tarotrei2 card
          UR Rarity
          Prediction Princess Tarotreith2 card
          UR Rarity
          Red Supernova Dragon1 card
          UR Rarity
          Ghost Reaper & Winter Cherries3 card
          UR Rarity
          Foolish Burial1 card
          UR Rarity
          Harpie's Feather Duster1 card
          UR Rarity
          Heavy Storm1 card
          UR Rarity
          Ultimate Slayer3 card
          UR Rarity
          Upstart Goblin2 card

          Main: 40 Extra: 15

          R Rarity
          3 cardManju of the Ten Thousand Hands
          R Rarity
          3 cardManju of the Ten Thousand Hands
          Manju of the Ten Thousand Hands
          LIGHT 4
          Manju of the Ten Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


          SR Rarity
          2 cardSanta Claws
          SR Rarity
          2 cardSanta Claws
          Santa Claws
          LIGHT 6
          Santa Claws
          • ATK:

          • 1200

          • DEF:

          • 2500


          You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


          R Rarity
          3 cardSpirit of the Fall Wind
          R Rarity
          3 cardSpirit of the Fall Wind
          Spirit of the Fall Wind
          WIND 4
          Spirit of the Fall Wind
          • ATK:

          • 1800

          • DEF:

          • 900


          If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.


          UR Rarity
          1 cardGreed Jar
          UR Rarity
          1 cardGreed Jar
          Greed Jar
          EARTH 3
          Greed Jar
          • ATK:

          • 700

          • DEF:

          • 800


          FLIP: Apply these effects in sequence. ● Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY. ● Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use this effect of "Greed Jar" once per turn.


          SR Rarity
          1 cardPot of The Forbidden
          SR Rarity
          1 cardPot of The Forbidden
          Pot of The Forbidden
          EARTH 9
          Pot of The Forbidden
          • ATK:

          • 2000

          • DEF:

          • 3000


          FLIP: You can activate 1 of these effects; ● Draw 2 cards. ● Return all Spell and Trap Cards on the field to the hand. ● Destroy all monsters your opponent controls. ● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn.


          N Rarity
          3 cardPrediction Princess Bibliomuse
          N Rarity
          3 cardPrediction Princess Bibliomuse
          Prediction Princess Bibliomuse
          EARTH 9
          Prediction Princess Bibliomuse
          • ATK:

          • 2500

          • DEF:

          • 2500


          FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


          N Rarity
          1 cardSonic Jammer
          N Rarity
          1 cardSonic Jammer
          Sonic Jammer
          WIND 2
          Sonic Jammer
          • ATK:

          • 350

          • DEF:

          • 650


          FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.


          UR Rarity
          2 cardPrediction Princess Tarotrei
          UR Rarity
          2 cardPrediction Princess Tarotrei
          Prediction Princess Tarotrei
          LIGHT 9
          Prediction Princess Tarotrei
          • ATK:

          • 2700

          • DEF:

          • 1200


          You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


          UR Rarity
          2 cardPrediction Princess Tarotreith
          UR Rarity
          2 cardPrediction Princess Tarotreith
          Prediction Princess Tarotreith
          DARK 9
          Prediction Princess Tarotreith
          • ATK:

          • 1200

          • DEF:

          • 2700


          You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.


          UR Rarity
          3 cardGhost Reaper & Winter Cherries
          UR Rarity
          3 cardGhost Reaper & Winter Cherries
          Ghost Reaper & Winter Cherries
          DARK 3
          Ghost Reaper & Winter Cherries
          • ATK:

          • 0

          • DEF:

          • 1800


          If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


          SR Rarity
          3 cardBook of Eclipse
          SR Rarity
          3 cardBook of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            UR Rarity
            1 cardFoolish Burial
            UR Rarity
            1 cardFoolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                UR Rarity
                1 cardHeavy Storm
                UR Rarity
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  SR Rarity
                  1 cardPot of Extravagance
                  SR Rarity
                  1 cardPot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    SR Rarity
                    3 cardPre-Preparation of Rites
                    SR Rarity
                    3 cardPre-Preparation of Rites
                    Pre-Preparation of Rites
                    Spell Normal
                    Pre-Preparation of Rites

                      Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                      N Rarity
                      2 cardPrediction Ritual
                      N Rarity
                      2 cardPrediction Ritual
                      Prediction Ritual
                      Spell Normal
                      Prediction Ritual

                        This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.


                        UR Rarity
                        3 cardUltimate Slayer
                        UR Rarity
                        3 cardUltimate Slayer
                        Ultimate Slayer
                        Spell Normal
                        Ultimate Slayer

                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                          R Rarity
                          2 cardUnderworld Ritual of Prediction
                          R Rarity
                          2 cardUnderworld Ritual of Prediction
                          Underworld Ritual of Prediction
                          Spell Normal
                          Underworld Ritual of Prediction

                            This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.


                            UR Rarity
                            2 cardUpstart Goblin
                            UR Rarity
                            2 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              N Rarity
                              1 cardFossil Machine Skull Wagon
                              N Rarity
                              1 cardFossil Machine Skull Wagon
                              Fossil Machine Skull Wagon
                              EARTH 6
                              Fossil Machine Skull Wagon
                              • ATK:

                              • 1700

                              • DEF:

                              • 1500


                              1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                              SR Rarity
                              1 cardFossil Warrior Skull Knight
                              SR Rarity
                              1 cardFossil Warrior Skull Knight
                              Fossil Warrior Skull Knight
                              EARTH 6
                              Fossil Warrior Skull Knight
                              • ATK:

                              • 2400

                              • DEF:

                              • 1100


                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                              UR Rarity
                              1 cardMeizen the Battle Ninja
                              UR Rarity
                              1 cardMeizen the Battle Ninja
                              Meizen the Battle Ninja
                              DARK 6
                              Meizen the Battle Ninja
                              • ATK:

                              • 2500

                              • DEF:

                              • 1500


                              2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                               Rarity
                              1 cardThe Unstoppable Exodia Incarnate
                               Rarity
                              1 cardThe Unstoppable Exodia Incarnate
                              The Unstoppable Exodia Incarnate
                              DARK 10
                              The Unstoppable Exodia Incarnate
                              • ATK:

                              • -1

                              • DEF:

                              • 0


                              5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                              SR Rarity
                              1 cardAltergeist Hexstia
                              SR Rarity
                              1 cardAltergeist Hexstia
                              Altergeist Hexstia
                              FIRE
                              Altergeist Hexstia
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom


                              2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.


                              UR Rarity
                              1 cardBlack Luster Soldier - Soldier of Chaos
                              UR Rarity
                              1 cardBlack Luster Soldier - Soldier of Chaos
                              Black Luster Soldier - Soldier of Chaos
                              EARTH
                              Black Luster Soldier - Soldier of Chaos
                              • ATK:

                              • 3000

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                              UR Rarity
                              1 cardBorrelcode Dragon
                              UR Rarity
                              1 cardBorrelcode Dragon
                              Borrelcode Dragon
                              DARK
                              Borrelcode Dragon
                              • ATK:

                              • 2500

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.


                              R Rarity
                              1 cardMarincess Sea Angel
                              R Rarity
                              1 cardMarincess Sea Angel
                              Marincess Sea Angel
                              WATER
                              Marincess Sea Angel
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Left


                              1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.


                              SR Rarity
                              1 cardSalamangreat Balelynx
                              SR Rarity
                              1 cardSalamangreat Balelynx
                              Salamangreat Balelynx
                              FIRE
                              Salamangreat Balelynx
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                              UR Rarity
                              1 cardTopologic Zeroboros
                              UR Rarity
                              1 cardTopologic Zeroboros
                              Topologic Zeroboros
                              DARK
                              Topologic Zeroboros
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Top-Left

                              Top-Right

                              Bottom-Left

                              Bottom-Right


                              2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                              UR Rarity
                              1 cardRed Supernova Dragon
                              UR Rarity
                              1 cardRed Supernova Dragon
                              Red Supernova Dragon
                              DARK 12
                              Red Supernova Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 3000


                              3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                              SR Rarity
                              1 cardGolden Cloud Beast - Malong
                              SR Rarity
                              1 cardGolden Cloud Beast - Malong
                              Golden Cloud Beast - Malong
                              LIGHT 6
                              Golden Cloud Beast - Malong
                              • ATK:

                              • 2200

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                              SR Rarity
                              1 cardLyrilusc - Assembled Nightingale
                              SR Rarity
                              1 cardLyrilusc - Assembled Nightingale
                              Lyrilusc - Assembled Nightingale
                              WIND
                              Lyrilusc - Assembled Nightingale
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                              SR Rarity
                              1 cardMereologic Aggregator
                              SR Rarity
                              1 cardMereologic Aggregator
                              Mereologic Aggregator
                              DARK
                              Mereologic Aggregator
                              • ATK:

                              • 2600

                              • DEF:

                              • 3000


                              2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                              SR Rarity
                              1 cardPhantom Fortress Enterblathnir
                              SR Rarity
                              1 cardPhantom Fortress Enterblathnir
                              Phantom Fortress Enterblathnir
                              WIND
                              Phantom Fortress Enterblathnir
                              • ATK:

                              • 2900

                              • DEF:

                              • 2500


                              2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.



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